THE PROJECT

FUTURE CAMPUS

The Future Campus project was born with the purpose of revolutionizing the learning experience and transforming the dynamics of the education industry.

This is made possible by disruptive technologies that allow the creation of an immersive, comprehensive, collaborative and personalized teaching experience that can benefit all those involved in the educational process:

Students, Teachers, Content Producers, Teaching Institutions and Companies

INTERACTIVE EDUCATIONAL ENVIRONMENT
APPLYING GAMIFICATION AND VIRTUAL REALITY

The project involves the development of a Massive Open Online Course (MOOC) freemium platform, which differentiates itself from other players by innovating in UX (User Experience), employing gamification and Virtual Reality to create an immersive and interactive environment where the user is encouraged in many ways to study, interact and create solutions to problems.

TRANSPARENCY AND AUTHENTICITY WITH
THE STRENGTH OF BLOCKCHAIN TECHNOLOGY

Through the application of Blockchain technology we have been able to create a business plan that contemplates all the stakeholders guaranteeing transparency, authenticity, protecting intellectual property and ensuring data security.

A NEW EDUCATIONAL PLATFORM FEATURING INTELLIGENT MANAGEMENT SUPPORTED BY THE SOLIDITY OF THE ETHEREUM

We want to revolutionize the education industry and help spread knowledge through technology. And to make this possible we opted for Crowdsourcing, tokenizing project funding through an ICO (Initial Coin Offering).

Our Token (FC) will be an ERC-20 standard Token Equity, built on the Ethereum platform, guaranteeing owner ownership of profits.

For internal transactions on the Future Campus platform we will have a Utility Token, set at $ 1 dollar. Given the need for instant transactions and to keep rates as low as possible we will use Stellar’s blockchain for token implementation and maintenance.

ECOSYSTEM

HOW IS FUTURE CAMPUS GOING TO WORK?

Students

They have access to an immersive and gamified learning experience on a virtual campus that promotes interaction between people and the dissemination of knowledge.

  • Watch courses on the virtual campus immersively

  • Interact with other students and teachers through text and voice chat

  • Participate in funding events

  • They can earn tokens by participating in classes (gamification)

  • They can vote in the best courses and projects

Advertisers

Driven by the popularization of mobile device connectivity and the use of new technologies to enhance the teaching experience, E-learning has become an important part of the Global Education industry and offers great opportunities for marketing and branding.

  • Can use advertising space in campus environments

  • Hold campus events and / or marketing campaigns

  • Opportunity to buy or rent a virtual environment on Campus

Content Providers

They can disseminate their content in an innovative way, with transparency and security as well as global reach through our platform. It allows the producer to have their content offered to a global base of students and with the possibility of dubbing (offered and encouraged within the FC ecosystem)

  • Copyrights/Intelectual Property protected with security and transparency

  • Greater speed in remuneration for the sale of intellectual content

  • Global reach made easy by encouraging translation and dubbing through the platform’s builtin functionalities and service network

  • Opportunity to interact in an innovative way with students and educators (networking)

Investors

The future of the education industry is promising, with the market expected to grow to $ 200bn by 2024. Investors and Sponsors who enter during the first phase of the project will have several advantages and can benefit from investing early in this segment.

  • They can acquire tokens with discounts of up to 25% of the amount stipulated for initial offer

  • Benefit from priority and discount rates on events

OUR MISSION

REVOLUTION THROUGH KNOWLEDGE

Our mission is to help democratize access to knowledge globally, thanks to the planned evolution of our platform. This way, as soon as it is possible to achieve the maturity and stability of the Future Campus ecosystem, we will transform it into an Distributed Autonomous Organization (DAO), in which all Stakeholders will have incentives not only to keep the ecosystem functioning but also to keep the constant evolution of the content offering and functionality of the platform.

ROADMAP

THE PATH TO THE FUTURE CAMPUS

3Q/2016 - 1Q/2018

Initial Idea / Development of the Educational Platform with Virtual Reality

1Q/2018 - 2Q/2018

Technical Proof of the Platform (version 1.0) - Implementation and testing of the app at a Private University

3Q/2018

Team formation and expansion (from 4 to 11 specialists) covering the key areas Blockchain / e-Learning / Marketing and Project Management

3Q/2018 - 4Q/2018

Development of the White Paper

4Q/2018 - 1Q/2019

Prospecting Advisors with Authority in BlockChain, Compliance, VR / AR and IOT

4Q/2018 - 1Q/2019

Consulting with companies specialized in Blockchain and ICOs

4Q/2018 - 1Q/2019

Marketing Campaigns and Events Participation to publicize the Project and ICO + Prototype UX tests with Public Schools and Colleges

1Q/2019

Crowdfunding / ICO (Initial Coin Offering)

1Q/2018 - 2Q/2019

Development of Platform version 2.0 with integration of Smart Contracts capable of performing in real time the distribution of Royalties and Dividends generated within the Campus environment

2Q/2019 - 3Q/2019

Participation in International Fairs of Education, BlockChain, Artificial Intelligence and IoT

3Q/2019 - 4Q/2019

Marketing campaigns focused on content providers

2Q/2019 - 4Q/2019

Development of new scenarios and environments, improvements in the platform and dashboard interfaces

PROTOTYPE (MVP)

THE FUTURE CAMPUS PLATFORM

The Future Campus platform has been in development for the last two years and at this stage of the project we have a fully functional prototype (MVP), accessible (via browser) through any computer connected to the internet and also available as a native app for Android devices.

The prototype has been tested with college and high school students, as well as people interested in the events we participate in. These experiences have generated excellent feedback, which allows us to perfect the platform and motivate us even further to evolve in this project.

For now the content of the platform are only pilot classes and access to the prototype is still restricted but very soon we will be making available here on this site access to all who want to test the platform.

Features of the Prototype (MVP):

  • Access to the virtual 3D campus by browser or Android app

  • Immersion using VR glasses

  • Interaction with other students through text and voice chats

  • Classroom and External Environments.

  • 4 Selectable Avatars.

WE BUILD TOGETHER

TEAM

Cleber Costa
Project Manager
Adriano Martins
Chief Executive Officer
Dr. Carlos Bitencourt
Chief Strategy Officer
Alexandre Castro
Managing Partner
Rafael Campagnoli
Chief Technology Officer
Guilherme Zancopé
Chief Operating Officer
José A. Gomes
Chief Financial Officer
Natália Silva
Developer

HELPING US OUT

PARTNERS

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Av. das Esmeraldas, 3895 Praça Capital | Torre Tókio Salas 317/318 Marilia – SP
[email protected] | +55 (14) 99606 4037

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